
Nintendo’s recent revelation regarding the development of Donkey Kong Bananza unveils a fascinating “Pauline’s Evolution” – the initial consideration of an adult Pauline before settling on a younger, 13-year-old version. This creative decision, explored by Nintendo EPD, significantly shaped the game’s narrative and gameplay mechanics, sparking discussions among fans about its place within the broader Donkey Kong and Super Mario universe. The insights come from interviews with key developers, offering a behind-the-scenes look at the choices that defined this highly anticipated title.

The Adult Pauline Experiment
During the development of Donkey Kong Bananza, Nintendo EPD, the team behind the game, embarked on what they termed an “experiment” involving the character of Pauline. According to interviews published around August 30-31, 2025, in the Japanese magazine Nintendo Dream, the team initially considered featuring the adult iteration of Pauline, familiar to players from games like Super Mario Odyssey. This idea was ultimately discarded in favor of a younger, 13-year-old depiction.
Key Players and Their Roles
The creative decision-making process involved several key individuals from Nintendo EPD. Producer Kenta Motokura, Director Kazuya Takahashi, and Sound Director Naoto Kubo all played crucial roles in shaping Pauline’s character and her integration into Donkey Kong Bananza. Their insights, shared in the Nintendo Dream interviews, provide valuable context for understanding the rationale behind this design choice. The characters at the center of the discussion are Donkey Kong and Pauline, specifically the version of Pauline they would use.
The Reasoning Behind the Change
Director Kazuya Takahashi explained that the primary reason for depicting Pauline as a 13-year-old stemmed from practical gameplay considerations. A younger, smaller figure felt more natural for her to ride on Donkey Kong’s back, a key element of their joint adventure. This decision directly impacted the game’s mechanics and the visual dynamic between the two characters. This was all revealed in interviews with Japanese magazine Nintendo Dream.
Producer Kenta Motokura added that while Pauline’s inclusion was always a consideration, integrating her effectively into the gameplay proved challenging initially. The breakthrough came with a song composed by Naoto Kubo for Donkey Kong’s transformations. Given Pauline’s established role as a singer, this musical element provided a natural fit for her character and her ability to influence Donkey Kong’s abilities. According to Takahashi, choosing the age of 13 allowed for a narrative direction where Pauline experiences conflicts and contemplates her future, making her a relatable character and an effective guide for players, especially those new to Donkey Kong games.
Impact on Gameplay and Narrative
The decision to portray Pauline as a 13-year-old has had a significant impact on both the gameplay and narrative of Donkey Kong Bananza. This creative choice has led to discussions among fans regarding the game’s place within the broader Donkey Kong and Super Mario lore, with many speculating that Bananza serves as a prequel. This is due to the change in Pauline’s age and look.
Pauline’s Role in Donkey Kong Bananza
In terms of gameplay, the younger Pauline acts as Donkey Kong’s companion, utilizing her singing voice to activate his transformations and remove seals. In co-op mode, Pauline can be controlled by a second player via GameShare, allowing her to emit explosive projectiles. This reinvention of Pauline’s character has been seen as a way to honor the series’ history while introducing fresh narrative and gameplay elements. The game itself was released on July 17, 2025, for the Nintendo Switch 2.
Reception and Speculation
The reveal of the “Adult Pauline Experiment” has generated considerable buzz within the Nintendo fan community. The decision to ultimately depict Pauline as a younger character has sparked debates about the game’s timeline and its relationship to other titles in the Donkey Kong and Super Mario franchises. Some fans believe that Donkey Kong Bananza may be set earlier in the timeline than previously assumed, potentially offering a new perspective on the origins of Donkey Kong and Pauline’s relationship.
Furthermore, the integration of Pauline’s singing abilities into the gameplay has been praised as a clever way to leverage her established character traits. The co-op mode, which allows a second player to control Pauline and contribute to the gameplay with explosive projectiles, has also been well-received. Overall, the reinvention of Pauline’s character in Donkey Kong Bananza has been seen as a bold and innovative move by Nintendo, demonstrating their willingness to experiment with established characters and explore new narrative possibilities.
Conclusion
The “Adult Pauline Experiment” and the ultimate decision to feature a younger version of the character in Donkey Kong Bananza highlight the intricate creative process behind game development. The insights shared by Kenta Motokura, Kazuya Takahashi, and Naoto Kubo in Nintendo Dream provide valuable context for understanding the rationale behind this design choice. By prioritizing gameplay mechanics, narrative coherence, and character relatability, Nintendo EPD successfully integrated Pauline into Donkey Kong Bananza, creating a fresh and engaging experience for players while honoring the series’ rich history. The game’s release on July 17, 2025, proved that the decision to go with a younger Pauline was the right one.
